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Gamer's Desktop

My final project for my first year at university. The scene depicts my desktop at the time. It was my first toe-dip into Physics Based Rendering so I made sure to include many different types of materials such as plastic, metal, wood, ceramic and rubber as to gain experience with a variety of texturing methods. I made good use of emission as seen on the keyboard and screen and I have set the lighting to cover half of these elements as to highlight this effect.

Front and from-above views.

Front and from-above views.